3 days ago
• What we are looking for: • We are seeking a Tech Designer to join our team. • Technical Designers are responsible for implementing and maintaining the technical framework and guidelines for gameplay systems across the game. • Working as a bridge between technical and creative departments to aid with robust and reusable content. • The technical design department provides building blocks needed by all other departments within the studio, to allow them to effectively create advanced gameplay.
• What you will bring: • Ability to work cross-discipline and provide constructive and easy-to-understand feedback to any team member. • Excellent technical skills in both visual and text-based scripting. • Motivation to solve creative problems and technical challenges. • Ability to analyze and deconstruct the work of others. • Good knowledge of game and level design principles. • Clear and concise communication. • Ability to work autonomously. • Experience in memory and performance optimization practices. • Bonus points for: • Good knowledge of programming languages such as C++. • Knowledge of network replication and limitations.
• Interested… a bit about Escape Velocity: • Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. • We value the time, energy, and talent of our players and our colleagues. • We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. • We are fully remote and support team members nearly anywhere in the world. • We prioritize honesty, even when that means sharing bad news. • We strive to give everyone autonomy so they can determine how best to work and play. • We care more about what you bring to the game and studio than how many hours you’re clocking. • We believe in constant improvement across all areas – from the game itself to our production design. • Finally (and perhaps most importantly) we’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all.
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