October 26
• Lead environment content creation and provide support to less experienced members of the team • Help maintain consistency with modeling standards and best practices alongside environment leads • Lead content development on hero assets and key areas on levels • Work closely with environment concept artists (and art director) and level designers to balance between gameplay and visual targets • Work closely with animation, lighting, audio, and vfx teams to ensure levels are polished in all aspects • Help ensure visual cohesion and quality of levels is consistently implemented and performant • Work with producers to breakdown work and provide realistic estimates • Lead Level Art Reviews and Provide Timely Feedback • Develop new production techniques and explore new technology. • Help establish and maintain best practices, quality bar, pipelines, tools, and processes for the team • Ensure map assets are built efficiently to a high technical standard • Identify risks, production issues, dependencies, and scoping concerns
• 8+ years of experience working in the video game industry and at least two shipped AAA titles • Expertise with hardsurface modeling • Proficiency with at least two leading DCC packages • Familiarity with Blender (proficiency desired) • Good knowledge of composition, color theory and lighting • Knowledge of physically based rendering (PBR) • Experience with procedural content creation packages (Substance, Houdini, World Machine) is a plus • Basic knowledge about Level Design is a plus • Creativity and an excellent eye for detail • Strong problem-solving skills • Ability to prioritize and multitask • Self-planning and organization • Excellent communication and teamwork skills • Fluent English
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