October 20
• Responsible for implementing game features inside Unreal in both native code (C++) and using blueprints. • Responsible for coordinating with other disciplines like design, UI, animation and technical art. • Create guidelines and requirements for artists and designers to follow.
• Experience with any commercial engines (Unity, CryEngine), but Unreal is preferred. • Able to read and write C++ code. • Familiar with Unreal code structures and code path. • Previous experience on a commercially shipped product is a plus, but not a requirement. • Familiar with using Visual Studio for development and debugging. • Experience with PerForce (Helix) or Git is a plus. • All candidates will be required to take a programming logic test.
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