August 19
• Craft stylized models for various environments, structures, lighting, and props suitable for interactive maps. • Ensure production outputs are of high quality, optimized for performance, and polished. • Collaborate with fellow artists and engineers as part of a dynamic team.
• Minimum of 5 years of professional experience as an Environment Artist in gaming or VFX/film sectors. • Demonstrated ability to rapidly iterate on concepts and finalize assets in an optimized state. • Proficiency in designing both indoor and outdoor environments, from detailed interiors to expansive landscapes. • Expertise in software tools such as Substance Painter, Maya, and ZBrush. • Excellent verbal and written communication skills in English.
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