August 14
• Craft stylized models for various environments, structures, lighting scenarios, and props suitable for extensive, interactive maps, utilizing tools like Maya and ZBrush. • Leverage your modeling prowess to ensure that production outputs are of superior quality, optimized for performance, and exhibit a high level of polish. • Participate in review sessions and integrate feedback effectively. • Operate as an integral member of a dynamic, close-knit team, collaborating with fellow artists and engineers to realize a cohesive vision.
• A minimum of 5 years of professional experience as an Environment Artist in the gaming or VFX/film sectors. • Demonstrated ability to rapidly iterate on concepts and finalize assets in an optimized state. • Proficiency in designing both indoor and outdoor environments, ranging from detailed interior spaces to expansive landscapes. • Expertise in software tools such as Substance Painter, Maya, and ZBrush. • Excellent verbal and written communication skills in English.
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