Lead Unreal Technical Artist

October 11

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Logo of iLogos Game Studios

iLogos Game Studios

Game development • Game porting • 2D Game Art • Ongoing development • QA and Testing

201 - 500

Description

• Establish best practices for asset creation, optimization, and engine performance. • Collaborate closely with artists, designers, and engineers to bridge the gap between art and technology, ensuring smooth workflows and asset integration. • Develop and maintain art pipelines and tools to enhance team productivity and improve the quality of real-time assets. • Implement shaders, visual effects, and technical art systems in Unreal Engine, ensuring high performance and visual fidelity. • Optimize assets and environments for performance while maintaining artistic integrity. • Identify and solve complex technical challenges related to real-time graphics, lighting, and shading. • Stay current with the latest Unreal Engine features, tools, and industry trends, integrating new techniques into the development process. • Collaborate with project leads to ensure technical art assets meet the project's artistic vision and technical requirements. • Plan and manage the technical art team’s workload, ensuring on-time delivery of assets and features • Schedule tasks and features, monitor day-to-day work and progress, prepare for potential hurdles • Evaluate the game for framerate, render times, memory usage, and overall performance. • Develop and implement optimization strategies for performance bottlenecks. • Document responsibilities to ensure quality, ease of follow-up, self-development, and smooth onboarding of new team members.

Requirements

• Major in Game Development (Level Design, 3D for Games, C++) • At least 8 years in the mobile game industry with a focus on graphics engineering. • Strong Communication & Documentation Skills • Fluent in spoken and written English • Strong leadership skills and experience managing a team of technical artists. • Proficiency in Unreal Engine, with experience in shaders, materials, lighting, and visual effects. • Expertise in 3D software such as Maya, Blender, 3ds Max, or equivalent. • Strong understanding of real-time rendering, optimization, and performance profiling. • Excellent problem-solving skills and attention to detail. • Strong communication and collaboration skills, with the ability to work effectively with artists, designers, and engineers. • Experienced in Art & Graphics Optimization (CPU, GPU, Memory, Drawcalls)

Benefits

• Work remotely from anywhere in the world; • Flexible working hours; • 20 paid vacation days; • 10 paid sick leave days.

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