Lead VFX Artist

September 23

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Logo of Crytek

Crytek

games • development • entertainment • CRYENGINE • Software

501 - 1000

Description

• Lead the day-to-day management of the VFX team • Regular appraisal, review and objective setting for the VFX team • Ensure good communication & coordination between the VFX team and other disciplines • Assist with recruitment and selection of staff for the team • Liaise with external service providers if required • Prepare task schedules for the VFX team • Define and enforce industry leading working practices • Ensure good quality standards are set and achieved across the team • Maintain and enforce the VFX vision and style set out by the Art Director • Creation of real-time particle systems in CRYENGINE • Explore new technologies to achieve best possible results • Implementation and optimization of shader based effects • Supervise and mentor other VFX artists • Work together with our Research and Development department to improve workflows • Write documentation.

Requirements

• 5+ years experience in game development • Last and/or current gen console experience • Management and project planning experience • Expert understanding of current game FX processes, limitations and dependencies • Strong knowledge of 3ds Max / Maya or Blender, Photoshop, Substance Designer • Strong knowledge of common real-time game engines • Established interpersonal and organizational skills • Ability to deliver and receive constructive feedback • The ability to manage and supervise artists and willingness to carry out mentorship tasks • Good English communication and writing skills • Excellent understanding of production procedures and software employed in the team • Expert understanding of current game art processes, limitations and dependencies • Ability to manage the demands of numerous people and tasks • Team leadership qualities and a team player.

Benefits

• Attractive relocation package • Access to all benefits • Permanent work contract option • Full-time remote work option

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