July 24
• Handle all aspects of design including creative writing all the design documents, making UI mockups, charting user flows, prototypes etc. • Provide game-design expertise working with the team to clearly define all aspects of the game that impact the end-user, including math, game play, interface, animation, sound, art style • Communicate designs with clear and concise documentation • Deliver clear and concise client’s ready product specs • Collaborate with cross-functional team members and stakeholders, including regular and reliable attendance and participation in meetings • Direct devs/art teams to create quality gameplay features for the client’s IP • Develop UX wireframes for products using creative applications • Research and development into cross-platform development • Collaboration with art directors and animation lead to craft visuals content • Work with internal and external strategic partners to create products using the most current industry best practices • Serve as a liaison between the marketing and creative team and between the BDs and individual clients • Create and pitch game ideals to the clients • Collaboration with OSMs and BD on pre-production and project requirements • Training external game designers to perform on the project • Attend and lead playtests and be solution-oriented to the problem encountered • Working with clients to define and execute their product goals • Leading regular meetings with other designers and team members • Supervise and be responsible for providing structured project documents • Understand consumer needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment • Attend and lead playtests and be solution-oriented to the problem encountered • Communicate the project objectives, strategies, gameplay intentions are understood and that team members are working on the right elements • Actively participate in the decision-making process with stakeholders • Follow-up on prototyping with programmers • Allocate duties and follow the evolution of the team’s progress on game design deliverables • Supervise development projects • Create required project game design documentation • Pitch new features or proposals to the clients • Collaborate with BD on creating pitches and project extension proposals to be presented to the client • Timely Time Tracking
• Bachelor’s degree or equivalent experience • 6+ years of game design experience • Strong familiarity with successful game-development processes and pipelines • Experience of development tools. (Jira and Confluence/Excel, etc.) • Experience with best-in-class game development in any capacity (art, design, math, development, production, etc.) • Experience working with Unity or Unreal engines • Experience in creating and owning features for games • Strong ability to design and implement game systems • Natural ability for problem solving without outside direction • Well organized and can plan tasks for engineers and artists • Experience working with changing priorities and quickly adapting to new development requirements • Excellent communication and presentation skills
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