October 12
• What we are looking for: • We are seeking an Outsourcing UI Artist to collaborate closely with both internal and external teams on UI Assets for Cosmetics. In this role, you will work with the producer on scheduling, coordinate with the internal development team to meet project needs and manage the delivery of assets from external vendors. • The candidate will serve as the primary point of contact for external partners and must be extremely nimble, with strong organizational skills and flexibility to adapt to varying time schedules, evolving project needs, and non-traditional hours across different time zones. • While the role includes managerial responsibilities, it is also hands-on, involving the intake and assessment of assets to ensure they meet the required standards. Additionally, you will provide valuable feedback on art assets from outsource to maintain quality and consistency throughout the project.
• What we will do together: • Direct outsource partners to produce high-quality AAA UI assets • Integrate outsourced assets in engine, ensuring all components function as expected and meet performance criteria. • Provide feedback and guide UI artists from outsourcing teams to ensure consistency with the project's art direction, visual style and tone of the game. • Train and unblock outsourcing partners, provide best practices/samples, and support production schedules. • Generate answers quickly to resolve ambiguity, and champion for best sustainable practices. • Collaborate closely with internal teams to ensure the outsourced work aligns with the overall project goals. • Review, test, and verify the quality and integration of delivered assets, ensuring they meet aesthetic and technical standards. • Manage the flow of deliverables, triage priorities, and communicate with internal teams to keep projects on track. • Facilitate the addition of UI VFX and custom animations to support an immersive game experience. • What you will bring: • A passion for maintaining high-quality standards and pushing the boundaries of UI design in games. • Proficiency in Unreal Engine and Adobe Suite. Animation and 3D experience a plus. Autodesk Flow Production Tracking and Confluence are required. • A strong understanding of graphic design, animation, UI VFX, and materials • Attention to detail and clear organizational skills. A mind for problem-solving large-scale asset management, pipeline inefficiencies and comprehensive processes on a technical level. • Solid grasp of game feel, design affordances and visual shape/color language. • Excellent communication and collaboration skills, natural curiosity for the bigger picture, and the ability to work well in a team environment. • Continuous drive for artistic growth by being up to date with the latest trends and techniques in UI and game development pipelines. • Value for an inclusive and empathetic work culture. • Live service project experience preferred, but shipping experience required.
• Interested… a bit about Escape Velocity: • Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. But that doesn’t make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are fully remote and support team members nearly anywhere in the world. • We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you’re clocking. We believe in constant improvement across all areas – from the game itself to our production design – and are constantly re-evaluating how we spend our time to ensure that we’re not wasting yours and we’re all always working on the most important things. • Finally (and perhaps most importantly) we’re dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all.
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