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• Creating high-quality stylized VFX assets that sync well with the pre-existing art style inside the Unity Engine. • Working closely with other departments to support and resolve challenges. • Helping to shape the experience by offering critique and iterating in a group setting. • Contribute to the development of shaders and material that fit within the existing style.
• A strong portfolio with reels of your work that demonstrate your skill in VFX creation. • Experience in creating optimised VFX for mobile and VR hardware such as the Quest 2. • Solid understanding of the artistic and technical aspects of real-time visual effects. • Experience creating shaders using Unity’s ShaderGraph. • Knowledge of languages such as C# to support your VFX is a bonus.
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