Technical Game Designer

October 7

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Description

• Freejam is looking for a highly creative and talented Technical Designer to join the team working on Robocraft 2. • The successful candidate will experience in Unity and is able to rapidly design, prototype and implement mechanics and concepts. • This can either be remote working (within GMT hours) or based in the studio in Portsmouth. • Work independently and as part of the team on the ideation and creation of PVE experiences, using our internal systems. • Create prototypes independently and in collaboration with other designers. • Clearly articulate prototypes, design decisions, and concepts to internal stakeholders. • Contribute to strategic decisions, working with the design and product teams. • Align and collaborate with multiple disciplines and communicate the vision of gameplay features.

Requirements

• Has worked on at least 2 commercially shipped games from concept to release • Has experience using scripting tools such as Blueprint or Unity Visual Scripting • Can work independently and as part of a team on the ideation, prototyping and polish of PVE experiences • Comfortable working with coders to extend our tools and engine functionality • Able to create clean & reusable visual scripting elements • Has knowledge of a wide variety of online PVE games and systems and how and why they work • Exhibit excellent problem-solving skills • Analyse playtests • Experience with UGC systems • Experience in F2P • Experience with enemy design and behaviour trees • Experience with coding in Unity and C# • Experience utilising research and data to drive strategy and decision making • Experience developing and in a multiplayer live service environment

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