Principal VFX Artist

March 5

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Logo of Insomniac Games

Insomniac Games

Insomniac Games is a renowned video game developer known for creating popular titles such as Marvel's Spider-Man, Spider-Man: Miles Morales, and Ratchet & Clank. The company emphasizes crafting games that convey positive messages and themes of friendship, self-sacrifice, and overcoming evil. Insomniac Games prides itself on maintaining an inclusive workplace culture, ensuring that their creative outputs reflect the same values they uphold internally. With a focus on both console and PC gaming, Insomniac Games continues to be a leader in the gaming industry.

Games

201 - 500 employees

Founded 1994

🎮 Gaming

📋 Description

• Insomniac is looking for our new Principal VFX Artist. • Responsible for blending significant industry experience, technical and artistic versatility to a variety of Real-Time VFX tasks. • Must possess agility to move quickly between technical and artistic challenges. • Leverage experience to provide feedback, mentoring, and recommendations throughout product development. • Advises development teams across a variety of disciplines. • Serves as a mentor for the art team, assisting in training while sharing techniques and workflows. • Collaborates with Art Directors to determine the artistic direction for new and existing properties. • Understands the VFX needs at project level and works to create a fitting plan within budgetary constraints. • Demonstrates expertise across a variety of artistic foundations including visual and graphic design, composition, color theory, rhythm, balance, timing, etc.

🎯 Requirements

• Advanced level in Houdini and Maya: expert understanding of these DCC visual effects packages, competent working with joints and locators, animation/keyframing, rigid-body and fluid simulations, materials, shaders, lighting and rendering. • 3d modeling and procedural modeling/UV’ing skills are a must. • Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc. • Proficient with real-time particle-editors and VFX systems such as Unreal’s Niagara, PopcornFX, etc. • Advance understanding of complex node-based shader networks such as those used in Unreal, Unity, etc. • Familiarity with game scripting and/or node-based systems (e.g. Unreal Blueprint, etc). • Strong grasp of technical scripting, programming and expressions pertaining to DCC and graphics: e.g. MEL, Python, Houdini VEX, HLSL Shaders, etc. • Proficient in Photoshop for painting and editing textures. • Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge, After-Effects, etc). • Knowledge of Microsoft Office Suite. • Knowledge of other visual effects or CG software a plus (e.g. Blender, Nuke, etc).

🏖️ Benefits

• Medical benefits • Dental benefits • Vision benefits • Matching 401(k) • Paid time off • Wellness program • Employee discounts for Sony products • Bonus package

Apply Now

March 5

PlayStation seeks a Principal VFX Artist to provide artistic leadership and mentor teams in visual effects.

January 30

As a Principal 3D Character Artist, oversee game asset creation. Work with external artists to streamline production.

🇺🇸 United States – Remote

💵 $80k - $225k / year

💰 $50M Series B on 2022-09

⏰ Full Time

🔴 Lead

🗿 3D Artist

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