January 23
• Are you a producer in games with a focus on player value, product quality and forging team alignment who is looking for an opportunity to work on one of the world’s most popular MMORPGs? • As a Senior Producer on Old School RuneScape you will act as the connective tissue between internal teams, cross-functional partners, and external collaborators. You’ll track dependencies, remove blockers, and guide delivery of multi-team initiatives. • As a motivator and mentor, you’ll leverage your production expertise to drive a culture of transparency, collaboration, and high-impact results on a game with huge community focus and proven success. • Champion the Product Vision: Collaborate with Production Leadership, Product Management, and Marketing to translate and uphold the Old School RuneScape vision for both internal teams and external partners. • Lead cross-functional teams to deliver on schedule, ensuring a shared understanding of product goals and priorities. Act as the final point of accountability for project outcomes, modelling servant leadership and fostering a healthy, collaborative environment. • Own and refine team work systems, processes, metrics, and goal setting — applying a deep toolbox of delivery techniques (e.g. Agile, Lean, or Waterfall) as needed to deliver high-quality features and content predictably. • Anticipate and mitigate resource blockers, quality concerns, and scope changes. Implement robust risk management practices with discipline leads, ensuring clear mitigation plans and effective communication. • Create and maintain production artifacts (roadmaps, dashboards, reports, release plans, etc) to monitor progress, capacity, and value delivered, enabling timely, data-informed analysis, forecasts, decisions and effective quality control. • Develop strong relationships across the studio and with external partners. Scale development via outsourcing, review statements of work, and ensure seamless integration of third-party deliverables. • Lead multi-team retrospectives, root-cause analyses, and other forums that promote continuous improvement. Contribute to larger, long-term initiatives and drive positive cultural change. • Monitor and mitigate financial risks, aligning resources with product and business objectives to ensure sustainable, high-impact outcomes. • Represent Production across the studio — championing player-focused, data-informed decision-making, sharing best practices, and elevating cross-team collaboration. • Partner with data engineering to manage data requirements such as schema requirements and data format to support high-quality deliverables.
• Proven success and experience working in a production capacity in video games. • Demonstrable experience leading cross-discipline game teams in Art, Design, Engineering and more with a focus on building efficient work systems, elevating team performance, and delivering projects successfully. • Experience working on games with live operations / live services with examples of overcoming the challenges this entails. • Demonstrated skill in emotional intelligence, conflict management, relationship building and empathy. • Experience with various development methodologies and their applications (e.g. Agile software development, Lean, Six Sigma, etc). • Knowledge and understanding of video games, the games industry and relevant gaming audiences. • Excellent experience building and maintaining strong and effective working relationships with stakeholders. • Proven experience translating team vision into operating strategy.
• Private Healthcare, including Dental Plan. • Minimum 6% Pension contributions. • Employee Assistance Programme & onsite Counselling. • Life Insurance. • Discretionary annual performance bonus. • Enhanced family leave policies from day 1. • Flexible working hours. • 25 days annual leave + Bank holidays & the option to buy/sell holidays + so much more!
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