Technical Artist (Unity)

August 16

Apply Now
Logo of Lucid Reality Labs

Lucid Reality Labs

We Create XR Trainings & Simulations for Healthcare, MedTech, Pharma, Aerospace & Defense

Mixed Reality • Augmented Reality • Virtual Reality • XR • VR

11 - 50

Description

• Developing the next generation XR solutions • Integrating 3D Art and Animation visual content into VR, XR and AR projects • Liaising between heads of programming and design teams • Researching and developing technical tools for a project • Creating and editing shaders (HLSL, Shader Graph, Amplify) • Supporting artists and engineers in the 3D art pipeline • Ensuring final art runs to full visual fidelity

Requirements

• High attention to detail • Excellent communication skills • Experience with Unity’s Particle System and/or VFX Graph • A strong portfolio or demo reel • Solid understanding of art and animation pipelines • Strong knowledge of Unity Engine and Rendering pipelines • Experience in creating custom RPs is a big plus • Familiarity with game systems and the game development process • Scripting skills - C# • Good proficiency with Unity’s NavMesh system • Familiarity with the Unreal Engine a Bonus

Benefits

• 24 working days paid vacation • 7 days sick leave • Public holidays • Flexible working hours • Open-minded and outside-the-box ideas • Award-winning and diverse team to grow together • Access to XR technologies • Minimum bureaucracy and a great working environment

Apply Now
Built by Lior Neu-ner. I'd love to hear your feedback — Get in touch via DM or lior@remoterocketship.com