November 7
• Use knowledge of programming and art to integrate 3D art and Animation • Contribute to VR, XR, and AR projects • Liaise between heads of programming and design teams • Research and develop technical tools for a project • Create and edit shaders (HLSL, Shader Graph, Amplify) • Support artists and engineers in the 3D art pipeline • Assist in asset performance and validation • Solve complex technical issues during development • Decide on what software and tools are required for production • Develop and maintain resources and pipelines along with programmers • Port finished art to the game engine • Ensure final art runs to full visual fidelity • Curate file sizes, polygon counts, and loading speeds • Enforce standards as outlined by heads of departments • Develop tools to support the production pipeline • Set up character animations and controllers • Optimize environments and establish physics barriers • Create real-time and baked lighting setups • Research and oversee the implementation of rendering techniques • Develop performance of frame rate and memory • Build navigation data and colliders for complex scenes • Monitor performance of the application • Maintain technical documentation
• High attention to detail • Excellent communication skills • Experience with Unity’s Particle System and/or VFX Graph • A strong portfolio or demo reel • Solid understanding of art and animation pipelines • Strong knowledge of Unity Engine and Rendering pipelines Unity provides • Experience in creating custom RPs is a big plus • Setting up workflows of art production • Familiarity with game systems and the game development process • Scripting skills - C# • Good proficiency with Unity’s NavMesh system • Familiarity with the Unreal Engine a Bonus
• 24 working days paid vacation • 7 days sick leave • Public holidays • Flexible working hours of remote work • Open-minded and outside-the-box ideas embodied in life • Award-winning and diverse team to grow together • Access to XR technologies • Minimum bureaucracy and a great working environment
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