Game Designer - Level Designer

December 8

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Logo of MegaZebra

MegaZebra

Category-leading Games • Social Games • Games • Free2Play • Online Games

11 - 50 employees

🎮 Gaming

💰 Series B on 2011-03

Description

• Level design for a new game at the intersection of the arcade- and RPG genres • Create and implement exciting levels, which keep bringing new challenges to players • Balance levels based on data from analytics in order to optimize KPIs such as win-rates, retention, and monetization • Prepare and execute special and seasonal events • Work closely with game designers and economy designers

Requirements

• 2-3 years experience in level design for mobile games • Strong interest and passion for arcade type games • Creative- and out-of-the-box thinker • Strong player empathy • Ability to analyze data in order to optimize levels • Familiarity with Unity is a plus • Strong desire to deliver results and ship top quality titles • Self-organized and self-motivated way of working • Strong team-player mentality • Excellent written and verbal communication skills in English

Benefits

• Join an international team, which has successfully developed this title from a prototype • Work in a highly creative environment with a super-flat hierarchy • Experience start-up spirit and the ability to have significant impact • Join a company with a 15-year track-record of developing and publishing our own games. • Earn a competitive salary • We are a remote-first company

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