December 8
• Contributing to our server technology and the MetaGravity-UE5 networking plugin • Going from higher level goals to working code • Working with stakeholders, design and code team to understand requirements and dependencies • Testing and iterating with the team as required • Solving problems through the application of sound process • Plan, write, maintain, test and document code and tools • Function as an integral part of the development team, actively contributing towards the development of our tools, services and platforms • Develop and maintain our technology integrations with industry-standard games engines to enable our customers to build and operate games and online experiences supporting millions of users in a single shared reality. • Implementing game systems in close cooperation with the design and QA team • Profiling and optimization of the code base • Resolving technical issues, debugging, and bug fixing.
• 5-8 years experience (Multiplayer Game Programming) • Expertise in developing replication logic and net code for fast-paced multiplayer game genres (e.g. FPS, third-person combat or racing) • Strong experience in C/C++ programming • Strong knowledge of Unreal Engine 5 • Understanding of network protocols and architecture, specifically TCP/IP • Shipped at least 1 title • Strong debugging, problem-solving, and optimization skills • Strong communication skills and ability to work well in a team environment • Good verbal and written English skills • Experience designing and implementing code for complex gameplay scenarios. e.g. Networked destruction systems • Nice-to-Have but Not Required: Experience optimising games/assets for the Unreal rendering pipeline
• Competitive salary and equity • Opportunities for growth and advancement within the company • Supportive and rewarding environment
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