macOS Developer - Objective-C, Swift

2 days ago

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Description

β€’ We are known for building award-winning music software. β€’ Our flagship products are called Mixed In Key and Captain Plugins. β€’ Our team is global, and everyone works remotely. β€’ We hire great developers and prioritize quality and innovation. β€’ You'll learn a lot from this job and have a healthy live-work balance. β€’ Our goal is to teach our fans how to compose great music. β€’ We have a wish list of hundreds of feature requests and ideas on what to build next.

Requirements

β€’ A very solid understanding of Objective-C β€’ Some knowledge of Swift β€’ Optional, but nice to have: C++ knowledge, so you can integrate audio engines with new front-ends written in Obj-C β€’ Any experience in CoreAudio and/or AVFoundation would be a big plus β€’ Doing something hard - like 3D rendering, or OS-level stuff, or whatever β€” everything that goes beyond making basic iOS apps β€’ Knowledge of music and music theory is helpful but not required β€’ Natural curiosity for how things work β€’ Taking a lot of initiative. This is part of the job requirement - we hire people who take initiative β€’ Desire to work from home. You can work 4 days a week (Tuesday-Friday, or Monday-Thursday), or 5 days a week depending on your preference. We don't hire for less than 32 hours per week

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