6 days ago
• Responsible for building high-fidelity geo-typical and geo-specific 3D terrain and environments. • Lead creation, editing, and implementation of environmental art pipelines and processes. • Responsible for layout and construction of simulation environments and support scenario design.
• 3+ years of experience working in the game/simulation industry with Unreal Engine • Post-secondary education in game art and design or equivalent • Experience with Unreal Landscape and terrain/vegetation generation tools • Experience in realistic object creation within game budget • Experience with geo-specific terrain generation workflow and tools and assets • Proficiency in art software such as 3dsMax, Photoshop and Substance designer • Expert Knowledge of shaders, PBR, and normal mapping • Blueprints scripting as well as Python skills an asset • Experience with level design an asset • Passion to learn new things • Good verbal and written communication skills in English
• generous vacation policy • group medical and dental plans
Apply NowOctober 29
51 - 200
Creating engaging VR educational programs at Aequilibrium's remote team.
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