Nightdive Studios is a video game development company that specializes in remastering classic and cult-favorite games, bringing lost and forgotten gaming treasures back to modern platforms. Known for titles such as System Shock and The Thing: Remastered, Nightdive is dedicated to preserving gaming heritage while enhancing gameplay experiences for both new and returning players.
Video Game Development • Licensing & IP Acquisition • Classic Game Remastering
March 28
Nightdive Studios is a video game development company that specializes in remastering classic and cult-favorite games, bringing lost and forgotten gaming treasures back to modern platforms. Known for titles such as System Shock and The Thing: Remastered, Nightdive is dedicated to preserving gaming heritage while enhancing gameplay experiences for both new and returning players.
Video Game Development • Licensing & IP Acquisition • Classic Game Remastering
• This role reports directly to a Lead Engine Programmer.
• Ego-free, highly motivated, action-oriented, curious learn-it-all with a growth mindset • Strive for superior performance • Comfort operating in ambiguous and unregimented environments • Ability to learn and consistently use JIRA for keeping track of upcoming launches • 5+ years in the game industry experience • Shipped at least 3 titles on multiple platforms • Experience with tool development • Experience with Perforce and Git • Game engine experience • Graphics API experience (Vulkan, DirectX 11/12, OpenGL, etc) • PC cross-platform experience (Windows, Linux, Mac, etc) • Console platform experience (Xbox, PS4, Switch, etc) • Experience with open source software and licenses (GPL3, etc) • Network/multiplayer programming experience • Familiarly with older game titles a plus • Past experiences with in-house game engines a plus • Experience with past-gen and current-gen console platforms a plus • Familiarity with HLSL/SPIR-V shaders a plus • Familiarity with Python and other languages a plus • Creative solutions to complex problems a plus
• Self-motivated, with a desire to learn with little supervision • Ability to quickly grasp concepts and improve on existing ones • Very strong C++11 and OOP skills • Firm understanding on game engine architectures and portability across multiple platforms. • Able to work with art team to ensure budget for memory and performance per project is not blown out of scope • Able to work closely with lead engine programmer for supporting new APIs and features requested by various teams • Driven to achieve excellence with a history of strong work output • Researching, designing, documenting, and modifying software specifications • Providing guidance and support to other programmers • Maintaining and enhancing existing game engine systems • Ability to plan, organize, and present technical ideas • Monitor and report progress of assigned project to project manager and lead engine programmer • Familiarity with modular system designs (Social API, Rendering API, Platform API, etc) • Ability to work with others who are located overseas and in different timezones • Able to provide feedback and suggestions on improving existing systems in a professional manner • Ability to follow coding standards and practices • Meet deadlines with the minimal turnaround time • Regularly checking and contributing to conversations happening in either Discord, Notion, email, and JIRA • Ensure standards and requirements are met through our work with the quality assurance team
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