Technical Animator

April 10

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Logo of Nightdive Studios

Nightdive Studios

Nightdive Studios is a video game development company that specializes in remastering classic and cult-favorite games, bringing lost and forgotten gaming treasures back to modern platforms. Known for titles such as System Shock and The Thing: Remastered, Nightdive is dedicated to preserving gaming heritage while enhancing gameplay experiences for both new and returning players.

Video Game Development • Licensing & IP Acquisition • Classic Game Remastering

11 - 50 employees

Founded 2012

🎮 Gaming

👥 B2C

📱 Media

💰 $1M Venture Round on 2019-07

📋 Description

• Create general animation for characters and props such as locomotion, attacks, and interactions. • Input in the conception phase to ideate and brainstorm how different characters and elements will move. • Understanding of technical animation systems and how to effectively optimize animation systems. • Ownership of individual animation systems to bring a character from cradle to grave. • Experience with physical animation systems such as IK, ragdolls, and physics assets. • Knowledge of control rig, Unreal animation systems, and motion matching/warping. • Creating first person animations and rigs, character animations, animated scripted events and other animations to support the narrative and gameplay needs. • Setting up and maintaining first person melee combat systems. • Implementation of animations in Unreal Engine 5. • Applying robust rigs to character models for handoff to other animators. • Highly collaborative with other team members and willing to provide timely and constructive criticism to submissions from colleagues. • Responds well to feedback and constructive criticism to their submissions and workflows and willingness to iterate on assets. • Self-motivated and highly adaptable to new workflows and processes while willing to learn new skills and insert themselves into gaps within the team structure. We are looking for that “Indie dev” mindset.

🎯 Requirements

• 3-5+ Years of experience directly related to the role using Unreal Engine or similar engines. • Shipped at least 1 AA+ • Familiarity with animation workflows in Maya. • Experience with auxiliary animation systems, such as lipsyncing. • Experience with audio synchronization for in-engine sequenced events. • Strong understanding of animation, effects, or other aspects of the art production pipeline. • Have experience animating from the First-Person perspective. • Eager to take ownership over features and systems and see them through to completion. • Likes Sci-Fi and Horror media.

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