Yesterday
• Develop and produce game features in collaboration with team members and customers. • Provide detailed information regarding progress and issues to producers, engineering managers, and/or leads. • Assist junior team members, providing insight based on experience. • Provide solution options and task estimates regarding effort and risks. • Develop, code/configure, and test features and systems according to project requirements. • Produce documentation of processes as defined by the Tech Lead. • Apply and promote best development practices and follow standardized coding conventions. • Lead the team in the absence of the Tech Lead. • Serve as an active member of Nimble Giant, helping improve engineering teams and foster collaboration.
• Total of 5 years professional experience, 2 of which working in the game industry as a software engineer with deep practical knowledge in-game engine and systems development using C++ and Unreal Engine. • Excellent C/C++ programming skills with solid software engineering practices. • Ability to communicate effectively in English, both verbally and in writing. • Experience developing complete subsystems that integrate with the overall project. • Extensive experience developing and testing in multiple environments (dev, prod, and live). • Knowledge of Unreal Engine and Blueprints. • Experience developing games for PC and other platforms. • Experience achieving Performance and memory optimizations. • Ability to work with Designers, QA, Artists to benefit different workflows. • Experience using Version Control Systems like Perforce, git, Subversion. • Experience with Jira or similar project management tools. • Strong time management and focus. • Strong analytical and problem-solving skills. • Ability to work independently and is an autonomous learner.
• Excellence is one of our core drivers. • Continuous learning is encouraged. • Flexibility allows working remotely. • Inclusion and Diversity are promoted.
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