PlayMagic is a game development studio specializing in premium game development across various platforms such as consoles, PC, and VR, with prior experience in mobile, motion sensing, and serious games. Currently, the company operates as a fully remote studio, employing over 40 talented individuals worldwide, with the majority of its management team based in Europe and a 17-person engineering team in Mexico. PlayMagic engages in Work For Hire projects for third-party companies (including co-development/staff augmentation, full cycle development, porting, and prototyping) as well as developing original games and intellectual properties. The core team comprises veterans from AAA developers and publishers like Activision, Microsoft, EA, Square, Sony, Psygnosis, Ubisoft, and Sega. The company has contributed to a variety of high-profile AAA and AA projects for clients such as Sumo, Tencent, Activision (COD), TLM, Square, Lego, SmileGate, InExile, Archiact, 4A Games, Microids, Aspyr, and many others. PlayMagic is currently developing a series of original game prototypes across multiple genres, including squad-based, real-time tactical shooters, third-person action adventures, FPS (licensed), and driving adventures. The company is a certified developer for Sony, Microsoft, and Nintendo.
Videogames • Virtual Reality • Consoles • Game Development • PS4
11 - 50 employees
Founded 2011
February 11
PlayMagic is a game development studio specializing in premium game development across various platforms such as consoles, PC, and VR, with prior experience in mobile, motion sensing, and serious games. Currently, the company operates as a fully remote studio, employing over 40 talented individuals worldwide, with the majority of its management team based in Europe and a 17-person engineering team in Mexico. PlayMagic engages in Work For Hire projects for third-party companies (including co-development/staff augmentation, full cycle development, porting, and prototyping) as well as developing original games and intellectual properties. The core team comprises veterans from AAA developers and publishers like Activision, Microsoft, EA, Square, Sony, Psygnosis, Ubisoft, and Sega. The company has contributed to a variety of high-profile AAA and AA projects for clients such as Sumo, Tencent, Activision (COD), TLM, Square, Lego, SmileGate, InExile, Archiact, 4A Games, Microids, Aspyr, and many others. PlayMagic is currently developing a series of original game prototypes across multiple genres, including squad-based, real-time tactical shooters, third-person action adventures, FPS (licensed), and driving adventures. The company is a certified developer for Sony, Microsoft, and Nintendo.
Videogames • Virtual Reality • Consoles • Game Development • PS4
11 - 50 employees
Founded 2011
• Design and implement elegant solutions focused on scalability, performance, and maintenance • Write clean, professional, and maintainable code • Profile, optimise, and enhance existing graphics technologies (rendering, lighting, shaders, shadows, scene management, and others) • Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines, and efficient development processes • Communication and collaboration with other team members in different departments (e.g. Art, Design, Production) • Expansion of existing projects for new hardware or devices if required • Proactively problem-solve performance and stability issues when necessary • Foster a culture of sharing knowledge, best practices, and standards • Identify bugs and issues and suggest solutions to mitigate problems • Ensuring high product quality, together with Quality Assurance • Support and contribute to new ideas to game design and implement proof of concept
• 3+ years experience at a professional video game company • At least 1 shipped game title in a rendering role • Bachelor’s Degree in Computer Science or similar discipline or equivalent work experience • Solid experience with shader languages, graphics APIs, and debugging tools • Experience with GPU/CPU profiling and optimization techniques • Familiarity with Physically Based Rendering and related concepts • Solid proficiency in C/C++, including refactoring, optimization, and testing • Confident researching / prototyping new technologies • Strong problem-solving and analytical skills • Experience with DirectX11, OpenGL 4.0, or Vulkan.
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