Omeda Studios is a game development company known for creating Predecessor, an intense third-person multiplayer online battle arena (MOBA) game. The game allows players to become Heroes battling on the battlefield with friends, utilizing epic skills and strategies to dominate. Players can customize their Heroes with skins, visual effects, and more. The game is available on PC, PlayStation, and Xbox platforms. Omeda Studios offers a next-generation gaming experience with stunning third-person gameplay and engaging team-based strategy elements.
Video Games and MOBA
November 15, 2024
🇬🇧 United Kingdom – Remote
⏰ Full Time
🟡 Mid-level
🟠 Senior
👷🏻♀️ Engineer
🇬🇧 UK Skilled Worker Visa Sponsor
Omeda Studios is a game development company known for creating Predecessor, an intense third-person multiplayer online battle arena (MOBA) game. The game allows players to become Heroes battling on the battlefield with friends, utilizing epic skills and strategies to dominate. Players can customize their Heroes with skins, visual effects, and more. The game is available on PC, PlayStation, and Xbox platforms. Omeda Studios offers a next-generation gaming experience with stunning third-person gameplay and engaging team-based strategy elements.
Video Games and MOBA
• Analyze and determine if current animation functionalities in the game meet the project’s requirements • Working closely with designers and gameplay programmers to implement gameplay interactions using animation technology • Work as a key part of an agile development team, and assist the lead with planning and review of features and mentoring less experienced programmers • Implement innovative solutions to feature requests, taking into account performance, maintainability and appropriate resource usage • Participate in the definition of coding practices and ensure coding standards are followed with regular code reviews • Collaborate with stakeholders to gather and analyze technical constraints and establish solutions • Demonstrate an understanding of load and feature testing, write test code, and develop test frameworks and processes • Stay up-to-date with state-of-the-art technology and promote its use within the studio • Integrate large-scale modules or components while minimizing the impact on the rest of the programming team • Able to be flexible for when animation needs certain functionality such as custom notify’s and curves. • Establish and maintain contact with their counterparts within the studio, share knowledge and best practices, and put those learnings to use on their projects • Involved in the optimization of systems
• Significant knowledge of character animation, IK, procedural or physics-based animation • Strong mathematics and physics skills • Strong C++ skills • Comfortable working in Unreal Engine creating Blueprints and State Machines for Advanced Locomotion systems • Experience in converting Blueprint into C++ • Deep understanding of software performance considerations, with ability to design and implement well performance systems/features • Proven ability to analyse unfamiliar code of a reasonable complexity to understand, extend, refactor and optimize an existing module • Understanding of the constraints and technical requirements for console platform development within their area • Self-motivated, strong work ethic, and able to work independently. • Creativity in problem-solving and the ability to think outside of the established solutions. • Nice to haves • Experience with the Paragon locomotion system • Experience with real-time networked multiplayer games • Professional Unreal Engine 4 dev experience • Passionate about MOBAs
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