Senior Render Engineer, Rendering - Metal - DirectX - OpenGL - FFmpeg

November 12

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Renewed Vision

Presentation Software β€’ Software Development β€’ Media Servers β€’ Church Worship Software β€’ Scoreboard Software

Description

β€’ As a Senior Render Engineer, you will be building the future of our rendering system, which is the cornerstone of all our products. β€’ Your work will directly impact the performance, quality, and user experience of our cutting-edge technologies, and you will play a key role in optimizing our video processing pipeline, enabling low-latency streaming, and pushing the boundaries of audio and video processing. β€’ We are looking for problem solvers, engineers passionate about gaming and video technologies, and those who thrive in fast-paced, innovative environments. We want to hear from you if you have a strong foundation in graphics APIs, streaming, and media processing!

Requirements

β€’ Understands the demands of real-time rendering and performance optimization. β€’ Have extensive experience with multi-threaded rendering and can optimize complex systems to maximize performance. β€’ Are proficient in low-level graphics APIs such as OpenGL, Metal, and DirectX, and can leverage these tools to create efficient and high-performing rendering solutions. β€’ Write in C++ as their primary language, demonstrating deep expertise and comfort with its nuances. β€’ Are familiar with video streaming technologies and can contribute to optimizing video pipelines for low-latency video processing. β€’ Have extensive experience working with the FFmpeg library and can integrate video and audio processing capabilities into sophisticated applications. β€’ Understand video and audio signal processing and can contribute to improving streaming workflows and overall media performance. β€’ Have worked on streaming and editing video for live broadcasting or online platforms, ensuring smooth, high-quality delivery. β€’ Have an understanding of embedded programming and can work with hardware to optimize performance for specific platforms. β€’ Experience working with broadcast audio and video standards and technologies, such as AAC, ProRes, H.265, MPEG-DASH, HLS, SRT and various compression formats, ensuring compatibility and quality in diverse environments. β€’ Familiarity with rendering on multiple platforms, including Windows, macOS, and Linux, with an understanding of platform-specific challenges and optimizations. β€’ A problem-solving mindset, with the ability to diagnose and address bottlenecks, inefficiencies, and rendering challenges. β€’ A passion for creating efficient, reliable, and scalable rendering systems, improving every aspect of the media delivery process.

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