Lead Software Engineer, RenderMan

August 22

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Logo of Skydance

Skydance

About Skydance Media Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences$1. .$1

film • television • interactive • virtual reality • VR

201 - 500

Description

• Responsible for developing, optimizing, and maintaining rendering pipeline using Pixar's RenderMan • Collaborate with artists, technical directors, and engineers to ensure quality rendering output and efficient workflows • Provide leadership through expert knowledge to a production studio adopting RenderMan • Interface with Pixar RenderMan Engineering team to stay updated on changes and integrate new features • Stay current with advancements in rendering technology and implement new techniques to improve quality and efficiency • Advise in maintaining the rendering pipeline using RenderMan • Integrate RenderMan into existing workflows primarily in Houdini/Solaris, with some in Maya • Manage geometry complexity, optimize lighting and shading, and improve rendering efficiency • Lead design and architecture of rendering solutions ensuring scalability, performance, and maintainability • Provide timelines and deliver rendering projects on time • Communicate with stakeholders to understand requirements and provide updates • Assist with debugging issues requiring deep RenderMan knowledge • Collaborate with cloud rendering provider and IT to maximize resource usage while minimizing costs • Provide guidance and mentorship to junior and mid-level engineers

Requirements

• Bachelor or Master's degree in Computer Science, Computer Graphics, or a related field • 6+ years of experience in rendering engineering or a similar role in the visual effects, animation, or gaming industry • Proven experience with Pixar's RenderMan in a production environment utilizing Houdini with Solaris • Strong proficiency in C++ and Python • Deep understanding of rendering techniques, including ray tracing, global illumination, subsurface scattering, motion blur, depth of field, and physically based rendering • Experience with shader development using MaterialX Lama, RSL, OSL, or similar shading languages • Excellent problem-solving skills and the ability to work in a fast-paced, collaborative, international environment • Effective communication and teamwork skills

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