Lead Software Engineer

August 22, 2024

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Logo of Skydance

Skydance

Skydance is a media company engaged in the production of films, television series, and interactive media. It streams its content on various platforms, including Apple TV+, Netflix, Amazon Prime Video, and HBO Max. Skydance is involved in creating trailers and teasers for its productions, including high-profile series and movies like 'Mission: Impossible - The Final Reckoning', 'Foundation', 'Reacher', and others. The company has also expanded into areas such as sports content with 'Hard Knocks' and diversified its offerings with animated films and interactive new media. Skydance emphasizes maintaining an active presence on social media to keep audiences informed about its latest projects and releases.

film • television • interactive • virtual reality • VR

201 - 500 employees

Founded 2010

📱 Media

📋 Description

• Responsible for developing, optimizing, and maintaining rendering pipeline using Pixar's RenderMan • Collaborate with artists, technical directors, and engineers to ensure quality rendering output and efficient workflows • Provide leadership through expert knowledge to a production studio adopting RenderMan • Interface with Pixar RenderMan Engineering team to stay updated on changes and integrate new features • Stay current with advancements in rendering technology and implement new techniques to improve quality and efficiency • Advise in maintaining the rendering pipeline using RenderMan • Integrate RenderMan into existing workflows primarily in Houdini/Solaris, with some in Maya • Manage geometry complexity, optimize lighting and shading, and improve rendering efficiency • Lead design and architecture of rendering solutions ensuring scalability, performance, and maintainability • Provide timelines and deliver rendering projects on time • Communicate with stakeholders to understand requirements and provide updates • Assist with debugging issues requiring deep RenderMan knowledge • Collaborate with cloud rendering provider and IT to maximize resource usage while minimizing costs • Provide guidance and mentorship to junior and mid-level engineers

🎯 Requirements

• Bachelor or Master's degree in Computer Science, Computer Graphics, or a related field • 6+ years of experience in rendering engineering or a similar role in the visual effects, animation, or gaming industry • Proven experience with Pixar's RenderMan in a production environment utilizing Houdini with Solaris • Strong proficiency in C++ and Python • Deep understanding of rendering techniques, including ray tracing, global illumination, subsurface scattering, motion blur, depth of field, and physically based rendering • Experience with shader development using MaterialX Lama, RSL, OSL, or similar shading languages • Excellent problem-solving skills and the ability to work in a fast-paced, collaborative, international environment • Effective communication and teamwork skills

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