VFX Artist - Remote

October 20

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Description

• Conceive and deliver visually impressive VFX assets that positively influence gameplay and enhance player experience. • Produce high quality VFX creations suitable technically and artistically with the project's universe and visual direction. • Cooperate on defining artistic vision and style under Art Director/Lead supervision while maintaining quality standards across development pipeline. • Translate concept art and other design documents into prototypes and implement as real-time VFX in-game. • Create ambient environment effects that enhance mood, tell a story, and bring the world to life. • Produce work within specifications and maintain workflow pipelines within deadlines. • Fix bugs and document R&D case studies in the knowledge base. • Provide feedback and improve visual quality. • Collaborate with developers in multiple disciplines and ensure integration into builds.

Requirements

• A strong portfolio showcasing examples of real-time VFX work. • Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents). • Excellent understanding of the principles of animation. • Experience in Houdini. • A critical eye and great feeling for the motion of real world objects and VFX. • Solid understanding of the constraints of real-time VFX. • Artistically interpret concepts or creatively push beyond an initial ideation. • Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms. • Solid understanding of the constraints of real-time VFX. • Solid experience with a variety of techniques and tools for creating VFX animation (standard particle systems, fluid sims, physics sims, etc.). • Solid skills in creation of all source art needed for VFX (textures, geometry, flipbooks, normal maps, vector field textures, etc.). • Strong experience with UE4/UE5 tools for VFX creation (of any other similar engine tools). • Solid experience in creating complex pixel and vertex shaders. • Strong experience with scripting (visual or otherwise) and mathematics within the context of VFX. • Adaptive. • Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance. • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges. • Excellent verbal and written communication skills.

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