Gameplay Engineer

October 20

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Logo of thatgamecompany

thatgamecompany

Video Game Design • Artistic Video Games • Video Game Innovation

51 - 200

Description

• Remote US & Canada • We’re looking for an exceptional Gameplay Engineer to join our live team to help craft the most advanced social game on earth. • Elements that can help us meet the demands of this complex product, while presenting an interface to the user which exemplifies the elegance that TGC is known for. • Limited time events (seasons) with unique and fun gameplay • Quests and other daily activities that drive user retention • Social experiences that make every moment better with others • Design, write, debug and refine networked gameplay systems and features • Iterate quickly in response to testing feedback and iterations • Provide technical insight and ideas regarding game design • Work closely with designers and back-end engineers on both real-time and asynchronous features • We look forward to meeting you!

Requirements

• 3-5+ years of relevant programming experience in the game industry • Excellent 3D Vector Math Skills • Knowledge and usage of a 3D art tool such as Maya • Experience building gameplay systems/building blocks for designers to author content • Careful attention to detail • Excellent communication skills and the ability to understand and solve problems presented by the team • Responds well to feedback, criticism and iterative design and/or continual improvement of our technology and games • Be fluent in C, C++ or C# and object-oriented programming • Have experience with scripting languages and multiple data formats (LUA, JSON etc) • Have MMO experience • Python programming • Backend languages such as Go, Erlang and/or PL/SQL • Systems managing persistent account data • Synchronous multiplayer features • Live service multiplayer online games • Mobile games

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