Technical Gameplay Facial Animator

November 29

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Description

• That’s No Moon is an independent studio of storytellers and game-makers. • We are looking for a Technical Gameplay Facial Animator with a passion for creating incredible animation for a AAA title. • Collaborate with directors and leads to ensure facial in cinematics and gameplay are cohesive. • Maintain believable performances as it pertains to body and facial combined. • Ensure that facial animation is a combined effort with gameplay systems. • Be proactive with troubleshooting any animation workflow and pipeline issues. • Effectively communicate with artists, animators, engineers, designers and riggers, to give and accept feedback.

Requirements

• Proven experience working with runtime and offline procedural facial animation and has shipped a game doing so • Proven experience in working with scanned facial assets • Ability to create scripts to enhance workflow and increase efficiency • Experience working with a variety of facial solving solutions • Full understanding of gameplay character animation systems • Have knowledge of FACS and facial anatomy • Demo reel showing a proven understanding of all animation principles • Experience in creating narrative driven character performances of the highest fidelity utilizing FACS and micro expressions. • Professional working knowledge of Maya • Experience working with game engines • Passionate about making games and the enthusiasm to make the best! • Excellent problem-solving and interpersonal skills

Benefits

• Medical • Dental • Vision • 401(k) matching • Flexible PTO • Supplemental life and disability

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