First Person Animator

March 19

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Logo of The VOID

The VOID

The VOID is a company that creates immersive virtual reality experiences that engage all the senses. It allows guests to step into hyper-realistic virtual worlds where they can see, smell, feel, and interact with the environment, making the dream of experiencing the impossible a reality. The company was known for its innovative technology and partnerships with world-renowned studios, bringing beloved settings, characters, and stories to life for over 1. 8 million guests. Through its continued creativity and next-generation technologies, The VOID aims to be at the forefront of entertainment by offering unique and engaging experiences.

Entertainment • Virtual Reality • Location-Based Entertainment • Corporate retreats

51 - 200 employees

🥽 AR/VR

🎮 Gaming

💰 $20M Venture Round on 2019-07

📋 Description

• Crafting immersive and realistic first-person animations that enhance the player's experience. • Hand Animating high-quality first-person animations for weapons, gadgets, and player interactions. • Collaborating with designers, programmers, and artists to ensure animations align with gameplay mechanics and feel satisfying. • Implementing and tuning animations into the game engine (Unreal Engine) while ensuring technical feasibility and performance optimization. • Refining animations based on playtesting feedback and gameplay requirements. • Maintaining animation consistency with the game’s visual and gameplay style. • Assisting in defining and improving animation workflows and pipelines to maximize efficiency and quality. • Troubleshooting animation-related issues and proactively finding solutions. • Staying up to date with industry trends, tools, and techniques to push the quality of our animations forward.

🎯 Requirements

• Minimum of 3 years experience in animation, with significant experience with first-person animations in video games. • Proficiency in Autodesk Maya and MotionBuilder • Experience working with Unreal Engine 5, including implementing and tweaking animations using the engine's animation tools (AnimBlueprints, Sequencer, etc.). • A strong understanding of weight, timing, and motion principles, particularly for first-person animations. • Proficiency in keyframe animation and working with motion capture data. • Ability to work independently and collaboratively in a remote development environment • Strong problem-solving skills and a keen eye for detail. • Passion for FPS games and an understanding of what makes first-person animations feel impactful and immersive. • Bonus Points if you have: • Experience working on a first-person shooter game, especially in a realistic/tactical setting. • Familiarity with scripting and animation state machines in Unreal Engine. • Experience with rigging and skinning. • Knowledge of animation physics and animation techniques.

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