Lead Level Designer

March 19

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Logo of The VOID

The VOID

The VOID is a company that creates immersive virtual reality experiences that engage all the senses. It allows guests to step into hyper-realistic virtual worlds where they can see, smell, feel, and interact with the environment, making the dream of experiencing the impossible a reality. The company was known for its innovative technology and partnerships with world-renowned studios, bringing beloved settings, characters, and stories to life for over 1. 8 million guests. Through its continued creativity and next-generation technologies, The VOID aims to be at the forefront of entertainment by offering unique and engaging experiences.

Entertainment • Virtual Reality • Location-Based Entertainment • Corporate retreats

51 - 200 employees

🥽 AR/VR

🎮 Gaming

💰 $20M Venture Round on 2019-07

📋 Description

• Lead the level design team, providing mentorship, direction, and fostering a culture of creativity and excellence. • Designing and implementing high-quality, immersive levels that enhance gameplay and align with the game’s tactical vision. • Developing and maintaining detailed documentation, including level layouts, flow diagrams, and design guidelines in Confluence, and keeping track and helping assign tasks in JIRA. • Collaborating with the Creative Director, Art, game design, and programming teams to ensure levels are optimised for performance and aesthetics. • Iterating on level designs based on internal feedback, play-testing results, and community insights. • Defining best practices for level design, ensuring consistency and quality across all maps. • Managing quality, schedules and deliverables, keeping the team aligned with production goals and deadlines while balancing against design needs and priorities. • Communicating design ideas effectively to multidisciplinary teams and external partners.

🎯 Requirements

• 5+ years of experience in level design, with at least one shipped AAA title, preferably a FPS. • Previous Experience as a Design Lead. • A deep understanding of gameplay flow, pacing and spatial design in realistic/tactical first-person shooters. • Proficiency with Unreal Engine 5, including level editing tools and scripting. • Strong leadership skills, with experience mentoring designers and guiding a team toward a shared vision. • The ability to take ownership of level design from concept to final implementation. • A keen eye for detail, ensuring every level meets the highest quality and gameplay standards. • Experience working with a globally distributed team, and remote collaboration tools. • Excellent problem-solving and communication skills, with the ability to receive and implement feedback constructively. • Bonus points if you have: • Experience in realistic or tactical FPS level design. • Background in procedural level generation or advanced scripting techniques. • Passion for military tactics, law enforcement operations, or real world architectural design.

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