Senior Product Designer - Contractor

4 hours ago

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Logo of Very Good Ventures

Very Good Ventures

mobile apps • design • technology consulting • product management • product development

51 - 200

💰 $3M Series A on 2022-05

Description

• The Senior Product Designer (contractor) role at Very Good Ventures helps create smart and beautiful experiences that delight users and achieve client objectives. • They execute and own design outputs, collaborate extensively with internal teams and external stakeholders, and help plan design activities on projects when needed. • Their work ensures the experiences VGV delivers are the best that they can be. • The role helps drive the team’s understanding of users, experience opportunities, and client needs within a project. • Involves participating in stakeholder interviews, auditing existing experiences, conducting user research, and more. • The core responsibilities are designing solutions for client challenges and delivering high-quality assets. • It includes exploring design concepts, communicating design intent, creating core design assets, conducting research, collaborating with developers, and more. • Drives the design aspects of client engagements in collaboration with VGV design leadership. • Responsible for planning and managing design work, defining and refining design-specific requirements, and mentoring junior designers.

Requirements

• 4+ years of UX/UI digital product design experience in either an agency or in-house setting. • Experience shipping digital products, especially mobile and web applications. • Experience working on multi-platform experiences (e.g., mobile, tablet, desktop, embedded) preferred. • A strong portfolio of work showcasing excellence in interaction design, visual design, and problem solving; clearly demonstrating individual contributions to shipped products, impact on users and business objectives, and your personal design sensibilities. • Expert in the careful, systematic use of gestalt principles, color, typography, imagery and iconography to communicate clearly and set the emotional tone of an experience. Familiarity with implementation constraints and accessibility requirements. Experience creating and defending divergent visual design directions. Illustration skills, a plus. • Proficient in bringing user interfaces to life with motion. Experience creating animated microinteractions is key; broader motion graphics and animation experience, and/or experience working with 3D assets, a plus. Bonus points for familiarity with Rive. • Proficient in innovating and leveraging human-centered interaction design and information architecture best practices to deliver useful, usable and desirable experiences. Fluent in translating stakeholder goals, user research, and complex user flows into simple UIs. • Competent in documenting interaction details, visual design specifications, and QA of the implemented product. Proficient in defining standards for managing design at scale, using reusable components and patterns, and considering the end users of a design system, along with client and user context, ensuring usability, maintainability, and adoption. • Competent collaborating with UX researchers to gather qualitative and quantitative evidence to support design decisions. Understands how research data measures success of the work and informs design decisions. Experience with design thinking activities and workshop facilitation is a plus. • Competent in shaping a point of view based on research and product inputs. Competent at using product strategy insights to inform decisions and ensure product success. Familiar with various UX success metrics and how to support them in designs. • Competent in defending the design vision, communicating the rationale behind design decisions, and influencing clients. Able to showcase work in a compelling, clear, and concise way. Able to handle complex client feedback and requirements, and iterate on concepts accordingly. • Mastery in Figma, our core design tool; including prototyping features. • Experience with higher-fidelity prototyping tools such as ProtoPie or Framer is preferred. • Experience with presentation tools such as Google Slides or Powerpoint is preferred. • General tech literacy; working understanding of front-end development concepts; familiarity with variations in screens sizes, OSes, and device capabilities. • Able to collaborate with engineers and clearly communicate design intent in ways they can understand. • High-level experience building interfaces in Flutter or other front end frameworks (e.g., React) is a plus. • Full professional fluency in English (C1 level or superior). • A proven ability to present your work, defend your decisions and clarify feedback live with English-speaking clients. • Strong ability to communicate ideas to designers, engineers, product managers, and leadership through storytelling, visuals, and presentations. • Able to work independently and in a team environment. • Able to participate in the team's communications channels and ceremonies. • Proficient in collaborating with product owners, project managers and other decision making stakeholders. • Proficient in synthesizing feedback into actionable to-dos and providing clear, actionable, and productive feedback. • Passionate about designing great software experiences. • Curiosity and being a quick study; able to rapidly ingest new information from a client, synthesize it for others, and turn it into design ideas. • Detail orientation. • Holistic systems thinking bias; a clear drive to bring order to your work. Able to incorporate user, business, and engineering perspectives into design decisions, easily identify dependencies, and consider costs and benefits on an issue-by-issue basis. • Able to consistently work on United States ET or CT time zones schedule (mandatory). • Flexible and comfortable with ambiguity and change during a project. • Comfort and experience working with multiple projects simultaneously.

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