December 9
• Producing high-quality 3D models that embody the creative vision and adhere to licensor guidelines. • Creating game ready high poly and low poly versions. • Creating UV maps and baking. • Creating textures. • Collaborating with the creative director, artists, designers, and animators to transform concepts into engaging and visually appealing 3D assets. • Reviewing and providing feedback on 3D assets produced by external agencies, ensuring alignment with project requirements and quality standards. • Learning from and being mentored by senior modelers and texture artists! You will get time to develop your skill sets alongside some really clever team mates. • Working on different projects from various licensors (Marvel, Disney, Pixar, DC etc.) all the time!
• Demonstrated experience as a 3D modeler and texture artist, with a strong portfolio showcasing a variety of 3D assets. • Proficiency in 3D modeling and texturing software such as Unity, Blender, Maya, ZBrush, or similar tools. • Strong understanding of design principles, anatomy, and proportion in 3D modeling and texturing. • Ability to interpret and adhere to licensor guidelines while infusing creativity and innovation into the assets. • Excellent attention to detail and a commitment to delivering high-quality work. • Ability to manage time effectively and work within project schedules. • Enthusiastic team player with the ability to work both collaboratively and independently.
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