Gameplay Programmer

May 21

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VIRTEX

- Supporting customers and partners in the effective operation and maintenance of their hardware equipment as well as the highest level of support, quality and performance. • OEM Spare parts management • Warranty service • Post warranty service • Consultancy - Hardware and Software supplying (server and consumer) - System Integration - Virtualization solutions - CRM and mobile applications development

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Description

• Design, implement, and improve the core platform, VR mechanics and key systems. • Create and provide multiple potential design and technical solutions, as well as articulate trade-offs and risks between different options. • Work collaboratively with the technical, art and design teams to create a great holistic experience. • Work on a wide variety of 3rd party standards and resources (often coming from different AAA studios or game engines) for a variety of different technical and design-driven solutions. • Create clear design documentation that can be evaluated and implemented by non-designers.

Requirements

• 3+ years of Gameplay Programming experience, with demonstrable work on at least one published title. • Proficiency at scripting in Blueprints and a basic understanding of C++. • Able to rapidly prototype concepts and later polish into production-ready solutions. • Good knowledge of game flow and what makes a great user experience. • Can create and improve complex mechanics and/or systems with attention to the user impacts and downstream effects. • Excellent communication and collaborative problem-solving skills. • Experienced working with animation blueprints, rigging, control rigs and animation retargeting • Experience creating a range of complex custom shaders using unreal material editor • Passion for Esports, VR or live events. • Experience working with UMG or comparative game-oriented UI systems. • Solid understanding of actor hierarchy incl. C++ parent class relationships for blueprint actors. • Knowledge of procedural generation software (e.g. Houdini). • Familiar with Epic's standard best practices. • Familiar with Unreal Engine Virtual Production tools and pipeline. • Experience working Unreal's AI and/or NPC system.

Benefits

• Ability to work fully remotely (limited to UK and European time zones to facilitate collaboration) • WFH Equipment budget for your home office needs • In place of traditional PTO, we have unlimited holiday but we expect you to use 20 days minimum each year, plus seasonal company wide breaks • Learning and Development budget to explore fun stuff outside of your day-to-day role • VR equipment for all team members • Industry budget to support you in exploring events, new games, latest developments and esports. • Annual budget for wellness and taking care of yourself • Workplace pension scheme for UK residents • Private healthcare for UK residents or through a local provider via OysterHR • Stock Options

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