August 1
• Define a clear, cohesive design pipeline for a Live Game • Influence the roadmap and the vision of the product, acting as the copilot of the studio • Pitch and implement big features to the team, deconstructing them into smaller components • Own game balancing, pacing, and feel • Always back up your ideas with available data points • Deconstruct and analyze mobile game mechanics • Get involved in all aspects of game development: UI, UX, game design, logic, performance, etc. • Help fine-tune game balancing, pacing, and feel • Benchmark the market to stay on top of new trends • Understand models and tools to analyze gameplay and user behavior • Build communities around the game
• At least 5 years of professional experience as a game designer or a product-related role on a Live Game, with a strong knowledge of system design and game economy • Experience working on casual or midcore mobile games and F2P • Creative and hacker mindset • Strong leadership skills • Communication skills in English, both written and verbal • Creative, collaborative, and detail-oriented mindset • Accountability, independence, and responsibility when given ownership over your work • Familiarity with Unity and Figma is a plus • Proficient in Excel for initial balancing tasks would be a plus
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