2 days ago
• Create and customize high realistic character models using Maya, Blender, or any other 3D modeling tool capable of exporting FBX files. • Develop and integrate custom animations tailored to each model, with an emphasis on detailed facial rigging. • Collaborate with the art team and programmers to identify asset movesets and overcome optimization challenges. • Optimize models and animations for performance in Unity. • Ensure all characters and animations meet project specifications and quality standards. • Utilize Agile methodologies (Scrum or Kanban) with 2-3 week iterations/sprints. • Work with cross-functional teams to define and prioritize requirements, maintain backlogs, and guarantee timely, high-quality product releases. • Conduct research for reference materials and tools, actively participating in technical and artistic problem-solving.
• Must-Have: Strong understanding of the fundamentals of animation. • Working knowledge of anatomy and composition. • Proficient in one or more 3D software packages, including modeling, texturing, lighting, rigging, scripting, and tool creation. • Proven ability to create game-ready organic and hard surface geometry using high-poly to low-poly modeling and PBR surfacing techniques. • Intermediate knowledge of Maya, Blender, or any other 3D modeling tool capable of exporting FBX files. • Proficiency in creating node-based materials in Substance Designer and Unity 3D, as well as modifying textures in Photoshop. • Experience working on VR, AR, or XR technology projects, ideally with Igloo Vision and/or Oculus Quest 3. • Must reside in Canada, preferably in BC, ON, or QC.
• Remote work • Competitive compensation rates • 4 weeks of paid vacation • 4 weeks sabbatical leave after three consecutive years of service • Medical, dental, and extended healthcare benefits (paid in full by the company!) • Employee referral bonus • Training and career development opportunities • Regular in-person social events
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