Gameplay Animator

October 1

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Description

• Help bring both player characters and enemies to life in a new co-op FPS. • Work closely with design, art, tech, and engineering teams to help breathe life into characters • Create production ready animations using mocap data and key-frame techniques • Use industry standard software (Maya, MotionBuilder, Unreal) to create animations that are visually appealing and ready for implementation • Champion First Person and Third Person Perspective techniques for characters, creatures, weapons and cameras

Requirements

• Have 4 years or more of experience as a gameplay animator • Deep understanding and confidence in Maya and MotionBuilder • Have experience working on both humanoid characters and bipedal/quadrupedal creatures • Experience recording, importing, and cleaning motion capture data

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