We are a unit of individuals, passionate about entertaining the world with creative, innovative experiences while being part of a vibrant gaming community.
1001 - 5000 employees
February 25
π¬π§ United Kingdom β Remote
β° Full Time
π Senior
π§βπ» Full-stack Engineer
π¬π§ UK Skilled Worker Visa Sponsor
We are a unit of individuals, passionate about entertaining the world with creative, innovative experiences while being part of a vibrant gaming community.
1001 - 5000 employees
β’ Continually improving the visual quality and performance of Football Manager. β’ Collaborate with peers in the Graphics Team and Art Department to implement features across all platforms. β’ Implement and maintain rendering features, including character rendering, lighting, post-processing, and materials. β’ Develop and optimize shaders and rendering code in Unity for multiple platforms. β’ Profile and optimize rendering performance and memory usage across target platforms. β’ Build and maintain tools to improve artist workflows. β’ Implement automated tests and asset validation tools. β’ Debug rendering issues and ensure visual fidelity within performance constraints. β’ Collaborate with artists and engineers to create scalable, high-quality rendering solutions.
β’ Extensive professional experience using C# as the main language. β’ Significant experience as a graphics software engineer, having shipped at least one game using Unity on multiple platforms. β’ Strong knowledge of Unity URP, including customization via Render Graph and SRP. β’ Proficiency in HLSL and Shader Graph, with experience writing optimized shaders for multiple platforms. β’ Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. β’ Experience profiling and debugging rendering issues using tools like RenderDoc, Unity Profiler, PIX, or NSight. β’ Deep understanding of 3D math, including linear algebra and transformations. β’ Understanding of real-time lighting, shadows, and physically based rendering (PBR). β’ Strong software engineering skills, including clean code architecture and performance-focused development. β’ Experience with asset pipelines, understanding how assets move from DCC tools to Unity. β’ Excellent communication skills, able to collaborate with both engineers and artists effectively. β’ Experience with GI solutions for procedurally generated scenes (Desirable). β’ Knowledge of HDRP and ability to work across multiple rendering pipelines (Desirable). β’ Experience with testing methodologies in C# and Unity (Desirable). β’ Experience developing C++ native plugins for Unity (Desirable). β’ Experience of developing for iOS, Android, Switch (Desirable). β’ Familiarity with low-level graphics APIs such as DirectX 11/12, Metal, or Vulkan (Desirable).
β’ A flexible working policy to best suit you and your team. β’ Subsidised mental health, therapy and coaching sessions are available. β’ Contributory Pension Scheme (up to 7% of annual salary). β’ Free onsite evening bar in the Sports Interactive London HQ. β’ A well-stocked breakfast bar with cereals, fruits, teas, and coffees. β’ Regular events in collaboration with our partnered football clubs. β’ Access to our on-site physical and massage therapist services. β’ Multiple clubs and societies to join e.g., book club and art workshops. β’ Free access to games released under the SEGA Europe umbrella. β’ A range of Gym Membership options through our Benefits partners. β’ Fully Subsidised Healthcare and Dental Plans. β’ Free Travel Insurance for yourself and your family. β’ A personalized football shirt upon passing probation.
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