Mob Entertainment is a creative studio dedicated to producing groundbreaking entertainment experiences, notably through their popular game series, Poppy Playtime. Their team is composed of talented individuals committed to delivering engaging content for a global audience. The company fosters a vibrant work culture, providing employees with numerous amenities to enhance job satisfaction and productivity.
Home of Poppy Playtime
March 28
Mob Entertainment is a creative studio dedicated to producing groundbreaking entertainment experiences, notably through their popular game series, Poppy Playtime. Their team is composed of talented individuals committed to delivering engaging content for a global audience. The company fosters a vibrant work culture, providing employees with numerous amenities to enhance job satisfaction and productivity.
Home of Poppy Playtime
• Mob Entertainment is seeking a Senior Game Designer to join the team working on the next entries in the Poppy Playtime franchise. • This position is ideal for a hands-on designer with strong gameplay instincts, narrative sensitivity, and experience designing in Unreal Engine. • You’ll be contributing directly to the evolution of Poppy Playtime’s horror-puzzle-adventure formula, helping craft unforgettable moments of tension, exploration, and surprise. • This role requires senior-level thinking, from building polished mechanics and interactive sequences to mentoring teammates and identifying ways to raise the floor on overall design quality. • If you’re a senior designer with a passion for building memorable, tension-filled gameplay and want to help shape the future of the Poppy Playtime franchise, we’d love to hear from you.
• 5+ years of professional game design experience, with at least one shipped title in a senior or lead role. • Expertise in Unreal Engine (Blueprints required; C++ familiarity a plus) for prototyping and light scripting. • Proven ability to design and balance gameplay systems, puzzles, or scripted interactive moments. • Experience working on narrative-driven or linear adventure/horror games. • Strong collaboration and communication skills—able to give and receive feedback and work fluidly across teams. • Ability to think at both the macro and micro level, balancing creative goals with production realities. • Self-sufficient, organized, and capable of driving your designs forward with clarity and ownership.
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