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• Work in partnership with design to envision, implement and validate new AI features as defined by project priorities. • Work in partnership with design to maintain our existing AI behaviors and provide improvements. • Collaborate with the Lead Engineer to develop the project roadmap and milestone definitions. • Work with the AI designer and other engineers to develop the technology necessary for our AI. • This could require adding or modifying AI perception code, working on systems to model AI threat assessment, or working to generate and follow believable paths for elongated characters. • Work with the AI designers and other engineers to create AI behaviors that “bring to life” the wilderness of Argos as the player experiences it. • This could be implementing specific behaviors in the behavior tree, creating AI actions in the gameplay ability system, or debugging existing behaviors in game. • Work with the Lead Engineer to appropriately schedule and maintain AI development in Unreal Engine 5. • Work with the engineering and design teams to implement performant and maintainable solutions.
• 3-5 years of game industry experience, or equivalent demonstrable experience. • Ideal candidates will also have experience in a role focused on behavioral AI. • Experience developing games in Unreal Engine 4 or 5. • Familiarity with the nuances and details of the engine is a plus. • Strong-level skill programming with C++ in a professional environment. • Candidates who prefer clean and simple code a plus. • Robust communication skills. • Comfortable exploring ideas and issues with designers, artists and other engineers. • Self-motivated, proactive and able to work with minimal supervision.
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