Senior Software Engineer

September 6

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Logo of Skydance

Skydance

film β€’ television β€’ interactive β€’ virtual reality β€’ VR

201 - 500

Description

β€’ Tackle industry leading technical problems, driving both the vision for and the solutions to those challenges β€’ Design, implement and maintain game systems using Unreal Engine 5 β€’ Share your best practices for development in Unreal Engine 5 β€’ Inform and refine how we use World Partition and Data Layers in our world building process β€’ Evaluate and promote asset hygiene to maintain Unreal Editor Performance and team velocity β€’ Contribute to features, tools, and debug functionality to support narrative development β€’ Collaborate with everyone, including designers, artists, animators and other engineers β€’ Perform as-needed ad hoc generalist work (some examples could include profiling and optimization, localization, achievements, middleware integration, save-load, nav mesh) β€’ Use your extensive expertise in game development to ensure the product is fun and meets the highest standards of quality, performance, and polish

Requirements

β€’ Take risks in order to push the technology forward in new and innovative ways β€’ Thrive in a self-driven environment β€’ Have excellent interpersonal and communication skills β€’ Exhibit excellent C++ skills and software engineering principles β€’ Have a high-quality bar for results and the engineering discipline to get there β€’ Have proven examples of owning systems and features in any aspect of game development β€’ Have shipped at least one product using Unreal Engine β€’ Have at least ten (10) years professional programming experience and have taken a large game through all stages of production

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