Environment Artist - World Builder

Yesterday

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Description

• Build polished cinematic and in-game environments and assure the highest quality and efficiency using industry standard 3D modeling packages and Unreal • Work closely with Material Artists and Level Designers, crafting compelling spaces from rough layout through set dressing • Collaborate with all facets of art, game design and tech art to develop and improve the environment pipelines from prop creation and scan acquisition to final in-game polish and optimization

Requirements

• Understanding of environment modeling and world building techniques • Modeling skills in any of the following packages: Maya, 3ds Max, Blender, and ZBrush • (Bonus) Unreal Engine, Houdini, and Substance Painter experience • (Bonus) Experience or interest in assembling or using scan libraries • (Bonus) Experience with crafting or modifying foliage

Benefits

• Medical • Dental • Vision • 401(k) matching • Flexible PTO • Supplemental life and disability

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