Lead Level Designer

November 23

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Description

• Report to the Game Director and be responsible for review of level designs. • Mentor and guide other level designers towards holistic game-wide design goals. • Partner with and take direction from the Creative Director and Game Director to establish, hold, and achieve the vision of the product. • Lead from the front and develop prototypes and shipping levels to guide the team by example. • Create new mechanics, systems, event scripting, and interactive objects. • Work collaboratively with engineering, animation, art and design teams to implement content, solve workflow issues, and create content pipelines.

Requirements

• Strong visual and verbal communication ability. • Proven track record integrating and iterating narrative elements seamlessly within core gameplay systems to enhance player engagement. • Holistic vision that considers the relationship between story, game mechanics, and technology. • Experience with narrative structure and cinematic visuals. • Knowledge of Unreal Engine is a must. • Technical competence with level-layout and scripting tools, including visual- and syntax-based implementations. • Ability to lead, mentor, and encourage level designers to own their content and grow their skill sets.

Benefits

• Medical • Dental • Vision • 401(k) match • Flexible PTO • Supplemental life and disability • More

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