Gameplay Designer - 3Cs

6 days ago

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Description

• Collaborate with design and art teams to establish player feel in the moment-to-moment gameplay. • Iterate and tune game systems to develop gameplay encounters and deliver narrative content. • Quickly prototype to prove or disprove new content design ideas and concepts. • Work with production and the playtest process to identify and respond to key feedback. • Establish and maintain design documentation as needed for the project. • Shepherd and guide a cohesive vision for player game feel that is at once true to the Subnautica franchise and also helps bring the game to modern genre standards.

Requirements

• Experience shipping at least 2 game titles in a design focused role. • Experience implementing gameplay in Unreal 5 engine, with an emphasis on 3Cs. • Experienced with best practices around 3Cs development in the survival game genre, with knowledge of Subnautica. • Experience transitioning game concepts from prototyping to pre-production and production phases. • Self managing and self motivated; capable of taking high level ideas and executing on them with limited guidance. • Exceptional written and verbal communication.

Benefits

• Annual professional development • Home office stipends • Paid time off for volunteer/non-profit work

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