6 days ago
• Collaborate with design and art teams to establish player feel in the moment-to-moment gameplay. • Iterate and tune game systems to develop gameplay encounters and deliver narrative content. • Quickly prototype to prove or disprove new content design ideas and concepts. • Work with production and the playtest process to identify and respond to key feedback. • Establish and maintain design documentation as needed for the project. • Shepherd and guide a cohesive vision for player game feel that is at once true to the Subnautica franchise and also helps bring the game to modern genre standards.
• Experience shipping at least 2 game titles in a design focused role. • Experience implementing gameplay in Unreal 5 engine, with an emphasis on 3Cs. • Experienced with best practices around 3Cs development in the survival game genre, with knowledge of Subnautica. • Experience transitioning game concepts from prototyping to pre-production and production phases. • Self managing and self motivated; capable of taking high level ideas and executing on them with limited guidance. • Exceptional written and verbal communication.
• Annual professional development • Home office stipends • Paid time off for volunteer/non-profit work
Apply NowNovember 14
51 - 200
Engineer role at a game development studio delivering innovative games for various platforms.
November 9
Develops 3D simulations and gameplay mechanics at George Lucas Educational Foundation.
November 7
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Unchained Entertainment seeks Mid-level Gameplay Engineers for Camelot Unchained development.
🇺🇸 United States – Remote
💰 $15M Funding Round on 2022-11
⏰ Full Time
🟡 Mid-level
🟠 Senior
🎮 Game Engineer