October 31
• Build polished, in-game and cinematic environments at the highest level of quality and efficiency using industry-standard 3D modeling tools and Unreal • Develop and craft compelling, highly playable spaces from paper design, block out and final set dressing working with a team of artists • Work with system and progression designers to ensure that playable spaces meet encounter and game economy needs • Collaborate with all disciplines to develop and improve the environment pipelines from prop creation to final in-game polish and optimization • Adhere to a specific art style and address feedback given by the Lead Designer and Art Director • Collaborate with artists and other world builders to create interesting and immersive environments • Polish environments with detail objects, decals, VFX, and other set dressing elements
• A strong portfolio or demo reel showcasing proficiency in level design / worldbuilding / environment art for video games (must submit to be considered) • Ideally we'd see a portfolio that has fly throughs of your levels and descriptions what you owned / did in those levels/worlds vs a video link to the game trailer or purely just finished still images • A keen eye for level design, and the aesthetics for visual storytelling, drawing from a firm understanding of environment modeling and world building techniques • Strong understanding of light, value, composition, color, staging, and detail in environmental design • Knowledge of 3D applications such as Maya, 3DS Max, Blender, and Unreal’s built-in modeling tools • Strong experience working with Unreal Engine with a strong understanding of its partition system • A strong interest in games and creating open-world game environments • Efficient communication skills • Responsible time management skills • 3-6 years of professional experience working as a level designer/world builder/environment artist in the video game industry • Bonus Experience working on multiple shipped titles • Experience building props, both organic and hard surface and traditional work • Experience integrating assets into Unreal • Experience working collaboratively with a team • Experience Kit bashing and building modular environments • Good sense of scale and spatial awareness for a player POV • Experience with crafting or modifying foliage
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