Ruckus Games is a game development studio focused on creating innovative and entertaining video games. They are currently developing a cooperative third-person shooter that features a unique style, humor, and a variety of explosive action with unconventional weapons. Their aim is to deliver a fun gaming experience with a distinct personality.
March 12
Ruckus Games is a game development studio focused on creating innovative and entertaining video games. They are currently developing a cooperative third-person shooter that features a unique style, humor, and a variety of explosive action with unconventional weapons. Their aim is to deliver a fun gaming experience with a distinct personality.
We’re looking for a generalist Senior Designer with technical chops. You’re a special breed of designer, one who has worked in developing great shooter gameplay, great missions or quests and also someone who loves player progression and other RPG mechanics. You should have an inherent sense of game feel including what makes a mission rewarding, exciting and all around fun to play for multiplayer groups. You are demonstrably proficient in Unreal Engine and have experience with blueprint. You’ll need to be able to create a sense of real attachment that has our players coming back night-after-night and dreading the time they have to log out. Action RPGs are your jam, and they’re best enjoyed with friends. Please note this position requires long term ability to legally work within the United States.
Minimum of 4-6 years of experience in game design, with a focus on mission design or shooter combat design. Proven experience with Unreal Engine (preferably Unreal Engine 5). Strong understanding of game design principles and player psychology. One shipped title of AAA quality or a breakout indy hit. Demonstrable expertise with Blueprint Worked with gameplay systems in a systems design or combat design capacity Experience with balancing game systems and economies. Advanced knowledge of the Unreal Engine with at least three years of experience Strong understanding of shooter mechanics and player behavior. Knowledge of AI behavior and enemy design in shooter games. Experience with multiplayer shooter design and networked combat systems. Passion for shooter games and a deep understanding of various sub-genres. Experience in C++ specifically with Unreal Engine Worked closely with animation team in previous experience. Two shipped titles of AAA quality or breakout indy hits.
Work from home (anywhere in the US)! Flexible hours – 32 hour a week minimum / 50 hour maximum 3 weeks vacation each year, in addition to paid holidays and sick days Competitive healthcare plans including medical, dental, and vision Available Flexible Spending / Health Savings Accounts 401K with 100% matching up to 4% of your salary Employee stock options
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