Sports Interactive (SI) is an ambitious development studio creating immersive sports management simulations. Since 1994, we’ve captivated a global pool of players with our iconic, BAFTA award-winning game, Football Manager. We’re a wholly owned subsidiary of SEGA having caught their attention in 2006 with our continuous critical and commercial success.
PC Games • Video Games • Mobile Games • Football • Sport
201 - 500 employees
February 26
Sports Interactive (SI) is an ambitious development studio creating immersive sports management simulations. Since 1994, we’ve captivated a global pool of players with our iconic, BAFTA award-winning game, Football Manager. We’re a wholly owned subsidiary of SEGA having caught their attention in 2006 with our continuous critical and commercial success.
PC Games • Video Games • Mobile Games • Football • Sport
201 - 500 employees
• Continually improving the visual quality and performance of Football Manager. • Collaborate with peers in the Graphics Team and Art Department to implement features across platforms. • Experience in Unity is critical for the role.
• Extensive professional experience using C# as the main language. • Significant experience as a graphics software engineer, having shipped at least one game using Unity on multiple platforms. • Strong knowledge of Unity URP, including customization via Render Graph and SRP. • Proficiency in HLSL and Shader Graph, with experience writing optimized shaders for multiple platforms. • Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. • Experience profiling and debugging rendering issues using tools like RenderDoc, Unity Profiler, PIX, or NSight. • Deep understanding of 3D math, including linear algebra and transformations. • Understanding of real-time lighting, shadows, and physically based rendering (PBR). • Strong software engineering skills, including clean code architecture and performance-focused development. • Experience with asset pipelines, understanding how assets move from DCC tools to Unity. • Excellent communication skills, able to collaborate with both engineers and artists effectively. • Experience with GI solutions for procedurally generated scenes (desirable). • Knowledge of HDRP and ability to work across multiple rendering pipelines (desirable). • Experience with testing methodologies in C# and Unity (desirable). • Experience developing C++ native plugins for Unity (desirable). • Experience of developing for iOS, Android, Switch (desirable). • Familiarity with low-level graphics APIs such as DirectX 11/12, Metal, or Vulkan (desirable).
• A flexible working policy to best suit you and your team. • Subsidised mental health, therapy and coaching sessions are available. • Contributory Pension Scheme (up to 7% of annual salary). • Free onsite evening bar in the Sports Interactive London HQ. • A well-stocked breakfast bar with cereals, fruits, teas, and coffees. • Regular events in collaboration with our partnered football clubs. • Access to our on-site physical and massage therapist services. • Multiple clubs and societies to join e.g., book club and art workshops. • Free access to games released under the SEGA Europe umbrella. • A range of Gym Membership options through our Benefits partners. • Fully Subsidised Healthcare and Dental Plans. • Free Travel Insurance for yourself and your family. • A personalized football shirt upon passing probation.
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